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Felix Yaeger
Level 2 (0/900 XP for level-up)
Background Soldier
Size Medium
Species Human
Ranger
Level 2
Hit dice 2/2
1d10+1

STR 14
+2
STR save: +4
DEX 14
+2
DEX save: +4
CON 13
+1
CON save: +1
INT 13
+1
INT save: +1
WIS 16
+3
WIS save: +3
CHA 12
+1
CHA save: +1

Initiative (DEX)
+2
Speed
30
Passive Perception
15
Heroic Inspiration
Armor Class (AC)
14
Studded Leather
Hit Points
17 / 24
Death Saves
Succeeded
Failed
Conditions
Duchess' Marked
Exhaustion


Spellcasting
Attack mod
+5
Ability
WIS
Abi Mod
+3
Save DC
13
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Longbow +6 DEX 1d8+2 piercing
  Properties: Heavy, 2 Handed Slow
Longsword (1 Handed) +4 STR 1d8+2 slashing
  Properties: Versatile Sap
Longsword (2 Handed) +4 STR 1d10+2 slashing
  Properties: Versatile Sap
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
Studded Leather 14
Skills
P/E Bonus Skill Abi
+2 Acrobatics DEX
+3 Animal Handling WIS
+1 Arcana INT
+4 Athletics STR
+1 Deception CHA
+1 History INT
+3 Insight WIS
+3 Intimidation CHA
+1 Investigation INT
+3 Medicine WIS
+1 Nature INT
+7 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+4 Stealth DEX
+5 Survival WIS

+4 Expertise Bonus
+2 Proficiency Bonus
Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Firebolt
+5
Action 120 ft Instant 1d10 Fire V, S
 Notes:   https://dnd2024.wikidot.com/spell:fire-bolt
Elementalism
+5
Action 30 ft Instant V, S
 Notes:   https://dnd2024.wikidot.com/spell:elementalism
Hunters Mark
+5
Bonus Action 90 ft C, 1 hour 1d6 Force V
 Notes:   https://dnd2024.wikidot.com/spell:hunter-s-mark
Hail of Thorns
+5
Bonus Action - Instant 1d10 Pierce V
 Notes:   https://dnd2024.wikidot.com/spell:hail-of-thorns
Cure Wounds
+5
Action Touch Instant Heal 2d8 V, S
 Notes:   https://dnd2024.wikidot.com/spell:cure-wounds

Level 1 Spells
2 slots

NAME AB CAST RNG DUR DMG CMP #
Firebolt
+5
Action 120 ft Instant 1d10 Fire + V, S
 Notes:   https://dnd2024.wikidot.com/spell:fire-bolt
Hail of Thorns
+5
Bonus Action - Instant 1d10 Pierce + V
 Notes:   https://dnd2024.wikidot.com/spell:hail-of-thorns
Cure Wounds
+5
Action Touch Instant Heal 2d8 + V, S
 Notes:   https://dnd2024.wikidot.com/spell:cure-wounds
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 25, Platinum: 0
Treasure and Equipment

Weapons, Armor, & Combat Equipment



  • Longbow
  • Longsword
  • Studded Leather Armor
  • 1 Net
  • Caltrops
  • 1 Oil Flask
  • Healers Kit



Utility Equipment



  • Crobar
  • Rope
  • Tinderbox
  • 10 Torches
  • 1 Healing Potion
  • 1 Delirium Delay Potion
  • Cartographers Tools
  • Herbalism Kit
  • Dragonchess Set



Logistics/Other Equipment



  • Bedroll
  • Quiver + 20 Arrows
  • Travelers Clothes
  • Components Pouch
  • Backpack
  • Waterskin
  • 10 Rations






Proficiencies, Languages, and Talents
Languages


  • Common
  • Common Sign
  • Thieves Cant

Tools/Other


  • Simple Weapons
  • Martial Weapons
  • Dragonchess
  • Mastery - Longsword
  • Mastery - Longbow




Features & Traits

Species Based & Background Based



  • Resourceful - Gain 1 heroic inspiration on a long rest
  • Magic Initiate - Learn 2 cantrips of choice and 1 spell of choice from the Wizard spell list. May replace one spell/cantrip chosen for this feat when gaining a new level.
  • Savage Attacker - Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against the target.



Class Features



  • Weapon Mastery - Gain mastery for two kinds of weapons of choice with which you have proficiency (current: 1. Longbow, 2. Longsword). Whenever you finish a Long Rest, you can change the kinds of weapons you chose.
  • Deft Explorer - Choose one of your skill proficiencies with which you lack Expertise (current: Perception). You gain Expertise in that skill. You know two languages of your choice from the language tables in chapter 2 (current: 1. Common Sign, 2. Thieves Cant).
  • Fighting Style (Archery) - You gain a +2 bonus to attack rolls you make with Ranged weapons.






Backstory

Before the Meteor


Born into minor nobility in the city of Drakkenheim on an unknown day in Midyear of year 1,108, Felix was the oldest of 3 siblings. His father was in charge of a guild within the city, and House von Yaeger was rapidly rising in status within Drakkenheim's nobility during Felix's early childhood. On Autumntide 1st of year 1,111, Felix left with his father on a business trip to the port city of Drannsmund, set to return on the 17th. They were nearly in sight of the Drakkenheim when the meteor fell, almost able to bear witness to the the impact that wiped out the von Yeager manor along with the rest of the city. The ultimate fate of Felix's mother and two younger siblings is unknown, but likely tragic.




The Last Yaeger


Felix's father joined in the first expedition to retake the now cursed city, desperate to know for certain the fate of his wife and 2 youngest children. He entered the city with the first wave in year 1,112, and never exited. As far as Felix knows, his entire immediate bloodline now lays dead in the cursed city. With no family left, Felix was adopted by a troop of soldiers under the banner of Mannfred von Kessel that arrived just after the failure of the first expedition, and spends the next 7 years traveling with them across Westamar throughout the civil war. He trained with the soldiers, kept watch, and tended to the camp, but the soldiers refused to allow him to fight alongside them in battle due to his age. In year 1,119, Felix was tasked with gathering supplies one day by his unit. While he was out in the woods to gather some of the herbs needed to create healing potions requested by the unit physician, the Steelfang Mercenary Company slaughtered his adoptive family during the assassination of Mannfred von Kessel.




Rebuilding a Lost Dynasty


After the end of the civil war in year 1,119, Felix was once again left without a family and without a path forward. He decided that he would use his training, his skills, and his rage for a positive mission rather than burn in a blaze of glory: he is going to rebuild House von Yaeger. A few months after the unofficial end of the civil war, Felix travelled to Drannsmund to learn of his father's former businesses within the city; he remembered that fateful business trip of his childhood, and was determined to uncover what presence of his family remained in the city of merchants. Unfortunately, he learned little; nothing of his fathers former work was left in the city. However, Felix managed to set up a foundation, building a meagre sum of wealth through a combination of odd jobs and hunting contracts, then buying a small home just outside the city.


Upon hearing about the formation of a 4th expedition into Drakkenheim, Felix set out to join what would become the Hooded Lanterns in year 1,123. He becomes an early member of the Hooded lanters, being one of the first to foray past the outer walls since the 3rd expedition. While his initial intention for joining the 4th expedition was to reclaim Drakkenheim and his ancestral home, he quickly realized that the delirium trade may be the path to financially rebuilding House von Yaeger. He established a contact with the Amethyst Academy, through which he directly sells some of the delirium that he finds. He now fights in the cursed city for more than just finding his old home; he now fights for the chance to rebuild it.




Before the Campaign


It is just after one of Felix's trips to the Amethyst academy that the campaign begins, and unfortunately it went as wrong as it could have. On his way to Altbruke, Felix was ambushed by a large group of bandits belonging to The Queen's Men. They robbed him of everything he had: the delirium he was delivering to the Amethyst Academy, the portion of his fortune that he was carrying with him, and even the equipment and clothes on his back. He made his way back to Drannsmund, where he took what remained of his fortunes that he'd stored away and bought new equipment. Re-armed and with even more enemies, he now prepares to return to the dead city.



Allies & Organizations

Member of the Hooded Lanterns


Ally/familiar with the Amethyst Academy


Enemy of the Queensmen








™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" with a large format like A3.
Then print the resulting PDF to whichever format you need with "fit to page" selected.

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